littledigits: Hope this helps ! also more tutorials @casualtoonboom if anyone is interested in more program specific stuff !
Tag Archives: animation ref
cartoonbrew: How to Draw and Animate with Weight “The Simpsons” storyboard artist Mike Morris demonstrates how to add gravity to your drawings by applying implied weight to characters and items large and small. via the Wacom Youtube channel
framexframe: The spinoff Frame by Frame Faces blog has been going for about two months now, and has 10 posts of in depth analysis of lipsync and facial animation! These gifs and images are a sampler preview of what’s going on over there, with much more to come! Frame by Frame: Faces is a Patreon …
framexframe: The spinoff Frame by Frame Faces blog has been going for about two months now, and has 10 posts of in depth analysis of lipsync and facial animation! These gifs and images are a sampler preview of what’s going on over there, with much more to come! Frame by Frame: Faces is a Patreon …
dinolich: typette: wannabeanimator: The Cinematography of The Incredibles Part 1 & Part 2 Shot Analysis I READ THIS THE OTHER DAY this is required reading for every layout artist/storyboarder seriously Reblogging so I can read these later. Source: floobynooby.blogspot.com
gingercatsneeze: 1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 2. Previous post on breakdowns right here Some thoughts on acceleration and force I presented this in the order of how I slowly understood the trick of delivering force – first an abstract concept of impact taught by Ah Fai, …
chicinlicin: Sort of follow up from the hair tutorial yesterday, mixing in a bit of this quick tutorial too. Hopefully this is easy enough to understand one of those things that can change a lot depending on the animation. And if you’d like a little wave guide, I’ve got one here! Source: chicinlicin
starcrocs: animation lessons with ross o’donovan
gingercatsneeze: wehaveplenty: Click to enlarge) Breakdown / Accent / Arc To thank for the support for our film so far, we are posting some notes on animating originally made for our animation assistants. Breakdown is a very crucial technique of animating. It is a guideline of how every action should be acted out. It involves …
Heyy there c: Do you animate 12 frames per second, or 24? Also can you tell how to import the psd-files as frames into ToonBoom? Oh, and do you like flatten the layer, when you have colored it and put the shadows on it? aa, hopefully you understood the questions :’D
nightrizer: I always work on 24 fps, working mostly on twos though with occasional ones and threes where I need them. I honestly don’t know if it’s possible to import .psd files into Toon Boom. 😕 Normally, I just import each frame as .png files separately, then cut and paste them into one layer on …