the-artificier-guild: wiserodin032402-blog: the-artificier-guild: Like, if you’re running a one-shot death dungeon expressly created to test the durability and limits of your party, then yeah that’s fine, but in my experience, anything other than a casual one-shot tends to end the same way- with a tpk in the first encounter, upset players, and a smug DM …
Tag Archives: dm ref
haiku-robot: hpoirot98: basalt-dnd: basalt-dnd: basalt-dnd: basalt-dnd: basalt-dnd: basalt-dnd: A few joking D&D achievements. ( All images used are No-Attribution Required stock images. ) Forgot these two. More fake achievements. Yet more fake achievements. More! So… I heard people wanted more of these? Reblogging so more DMs can see this. My players would love having this …
Dungeon Design: Guiding Player Movement Part I
noblecrumpet-dorkvision: This is a guide to influencing your players to go where you want them to go. It’s like railroading, but more calculated and nearly invisible during a game. Here in Part 1 I am talking about purely visual properties and composition of a dungeon map. Throughout this post I am using a map from …
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