Fluid Motion in ABZÛ

giantsquidology: My name is Max Kaufmann, Gameplay Engineer at Giant Squid.  In designing the aquatic feel for ABZÛ, we endeavored to allow players to swim gesturally through full 3D environments. Fluid control presents a challenge because smoothed movement introduces input lag.  It’s frustrating when steering is not responsive: when players tilt the stick they expect …

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